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Cinematography is the art of manipulating light and shadow, and capturing it as a moving image. CINEMATOGRAPHY - SHOTS AND CAMERA ANGLES
QUESTIONS TO ASK: SCENE defines the place or setting where the action is laid TYPES OF CAMERA ANGLES CAMERA ANGLES � Are the most important factor in producing illusion of scenic depth. Which angle the object is photographed. FIVE BASIC ANGLES EYE LEVEL SHOTS � Provide frames or reference. Audiences sees the event as if in the scene. Most scenes in movies are photographed from eye level. 5 to 6 feet off the ground. Capturing the clearest view of an object. BIRDS EYE VIEW � Photographing a scene from DIRECTLY OVERHEAD. Hovers from above like all powerful gods. Idea of fate. HIGH ANGLED SHOTS � Camera is tilted downward. Movement is slowed down. A person seems harmless and insignificant photographed from above.-The higher the angle, the more it tends to imply fatality -Heightens the importance of a subject. Scenes depicting heroism OBLIQUE ANGLE � Lateral tilt of the camera. As though the object is about to fall to one side. POINT OF VIEW SHOTS.
-How much should be included in this shot? -Where should the camera be positioned to view this particular part of the action? A shot should be held no longer than required to make its point. Approach each sequence with a fresh attitude and strive to treat the action in an individual matter. A definite change in camera angles will assure a smoother flow of images. "And later I thought, I can't think how anyone can become a director without learning the craft of cinematography." SIX BASIC SHOTS 1) Extreme Long Shot � Taken at a great distance. Almost always an exterior shot and shows much of the locale. Establishing shots usually 3) Full Shot � Barely including the whole body CLOSEUPS FRAMES DOMINANT CONTRAST � Area that immediately attracts our attention because of a conspicuous and compelling contrast SUBSIDARY CONTRAST � Structured image so that specific images are followed in sequence. Whatever character or object that is most dramatically important will assume dominance.
The HUMAN EYE scans pictures from left to right HORIZONTAL LINES � Move from left to right SPACE is one of the principal mediums of communication in film Dominant characters are almost always given more space to occupy than others are. You can define, adjust and redefine human relationships by exploiting spatial conventions ACTOR CAN BE PHOTOGRAPHED IN FIVE BASIC POSITIONS FULL FRONT � Most intimate, vulnerabilities exposed-Audience agrees to become their chosen confidante. QUARTER TURN � Involves a high degree of intimacy but with less emotional involvements PROFILE � More remote. THREE QUARTER TURN � More anonymous. Rejecting audiences BACK TO CAMERA � Characters alienation from the world. Sense of concealment, mystery. TIGHTLY FRAMED SHOTS � Confined LOOSLY FRAMED SHOTS � Freedom
PROXEMIC PATTERNS � Climax, noise level and the degree of light all tend to alter the space between individuals 1) INTIMATE � Eighteen inches away. Distance of LOVE, COMFORT, TENDERNESS between individuals 2) PERSONAL � Eighteen inches to about four feet away. Reserved for friends and acquaintances 3) SOCIAL � Four feet to about twelve feet away. Business and casual social gatherings 4) PUBLIC � Twelve to about twenty feet away. ANALYSIS OF ANY GIVEN SHOT � TWELVE ELEMENTS 1) SHOT AND CAMERA PROXEMICS 2) ANGLE 3) LENS and/or FILTER 4) LIGHTING STYLE 5) DOMINANT 6) SUBSIDIARIES 7) COMPOSITION 8) FORM 9) FRAMING 10) DEPTH 11) STAGING PROBLEMS 12) CHARACTER PROXEMICS MOVEMENT IS NOT SIMPLY A MATTER OF WHAT HAPPENS, BUT HOW THINGS HAPPEN. The OBSERVER has to be the CAMERA and it needs to know where it�s going. THE VALUE OF A SHOT ALWAYS DEPENDS ON A NARRATIVE. " You make the movie through the cinematography - it sounds quite a simple idea, but it was like a huge revelation to me." THE PRINCIPLES OF PERSPECTIVE -Finding the right points of the sequence and getting to tell the best narrative story AESTHETIC DISTANCE � Phrase used to describe the degree to which a work or art manipulates the viewer FIRST PERSON POINT OF VIEW � Sees events through the eyes of the character THIRD PERSON POINT OF VIEW � Presents action as seen by an ideal observer OMNISCIENT POINT OF VIEW � Having to know what the character is thinking. Requires a type of narration, voice-over or graphics
PAN SHOT, Used to: "Cinematography is infinite in its possibilities... much more so than music or language. CRANE SHOT TRACKING SHOT TRIPOD SHOTS HANDHELD SHOTS
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